Last updateThu, 30 Sep 2021 9am


Introducing – Tools for Cinema Quality Assurance


Cinema Test Tools for the Non-Technical Manager 

  • A free resource for the cinema industry
  • Tuned most particularly for the non-technical manager.
  • Tools include:
    • Several DCPs for testing the sound and picture quality
    • Lessons on sound and light
    • Written to help communicate with the technicians

The key is a free Online Managers Online Walk Through Checklist that correlates with the many DCPs. It helps bring an understanding of the many nuances of the auditorium's situation in a straightforward way. 

Post Production is post and prior—a lot of work taking other people’s material from dozens of sources and fitting it all into some other group's needs. Very technical.

Confusing Definitions – Home and Away | Dolby Vision 4 and More

Hollywood SMPTE event on Wednesday, 25 September featured the Transition to Wide Color Gamut and The LA Colorist Meetup had an event on Thursday 26 September that covered the same topic with two panelists describing tools and theories of how to get there...and all the mysteries were uncovered. They weren't solved, of course, but uncovered nonetheless. 

 And if the cinema exhibition side of the business thinks there is technology confusion in their field, they haven't looked into the consumer side well enough. The technology and rollout is rife with confusing nomenclature and mismatches, just as it was 4 years ago when their version of 'better bits' started getting shown. And, the panelist pointed out, there is more to come in Post, Exhibition and the various delivery vehicles of Consumer.

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DCI – New HDR and Direct View Display Docs

DCI has released two new documents for industry review, one dealing with emissive technology (describing them as 'often LED pixels', but leaving the door open for anything) and the other which deals with HDR – High Dynamic Range – displays in post-production and exhibition theaters "so that consistent and repeatable color quality can be achieved."

Both documents include a paragraph that begins: "This document is not a DCI Specification" plus a statement that invites review and comment and an email to send comments to, which other recent versions of these documents have done as well.

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Swatch Out; Secret Code for SMPTE Badge

No, there is no secret code on the SMPTE badge that I can tell you about...that is for certain.

But, take this test and put your score at the bottom corner of your badge and see if anyone else does...

Pantone Color IQ Test Pantone_Color_IQ_Test

Deep Immersive Sounds, Plus...Cool Interview

As everyone knows, the First Rule of Fight Club is that you don't talk about the Committee Work of the Society of Motion Pictures and Television Engineers. So, although Atmos Sound has been around since shortly after the CinemaCon 2012 introduction, with about 4,000 installations by now, and DTS showed their iteration of the Open Source MDA Object Oriented sound, DTS:X, at CinemaCon 2015...and Barco bought the Iosonno rights up about that same time to augment the Auro system with object oriented sound heard nary a word out of the committee halls of SMPTE about the known Immersive Audio objective: a single standard format for immersive sound so that any mix will play in any theater, regardless of the manufacturer of the compliant rendering system it was playing on.

And now that has changed: The first 3 SMPTE documents have been released toward that immersive effort. They won't be interesting to anyone who isn't making a rendering device since they merely (merely, the editor scoffs) describe the bitstream, establishes the metadata, and defines the names of the sound field groups and channels that make up an immersive track. 

Read more ...


From Category Set-up [SobiPro]
The technology of post production explained; from ingest, networks and storage, compression and conversion, audio and video processing, edge storage and or read it here.

If a few bits disappear, the oil company has to take tons of equipment back to the source and measure the sub-terrain again. The same production and post...except you ain't gonna get Clark Gable back to the shoot again.

CGI, X'Y'Z' to P3, there are so many things going on. Here's the news.

You know, I kept seeing that 3D stuff, and seeing that 3D stuff, and never getting it. Then I saw the same clips with a great audio system, and what do you know...the pictures looked better. 

There is a right way to do this and a wrong. There is faster and there is more faster. There are security issues and return on investment issues. just isn't the same anymore.